Post by The Avenger on Jun 26, 2006 16:01:07 GMT -5
I have finally made a scenario that works the intructions Im about to give are from another forum on the official AOE website:
1. The default round green pasture will do just fine lets just add trees (for wood) and deer, sheep berry bushes and other little animals (for food) and lastly mines (for bling bling). Under the Objects tab on top select (place object) you now will see two windows at the bottom. On the one that says Place objects set it to Place as: Gaia and set the Objects window to the right to Nature. Now add all the animals and trees you want but don't go crazy you might just add too much and make a mess of lag for ya. After that add some silver mines and if you want drop a few gold mines. Now you got the resources set up, hit save under file and name the scenario file whatever you want before hitting the save button.
2. Now we need to set up how many players are on it. On the scenario tab on top pull it down and select scenario data, make that number of players show 2 and hit ok.
save the map again under file.
3. Now we program the AI part, Under scenario drop down to Player data. This window should only show two players now since we set it to this. Default should be Spanish as player 1 and British as player 2, That's fine leave it for our set up or change it if it bugs ya that much. Now then we will play as player 1 and let the computer play as player 2.
Here on player 1 we don't have to do a thing leave it be or just change the civilization if you wish but just make sure its set to (human) Now we need to set player 2 as the computer under the control: col em, then on the player 2 line hit the AI button to the far right. Hit that and look for the file (ailoaderStandard.xs) it should be all the way to the end, its almost one of the last files.
Then hit open once you select it. For some reason i always get a failed to load window but it still does. I just do it again to make sure lol. Now we are done there.
What to do now? you guessed it! hit file and save. We just programed the (AI start) object for player 2 (the computer).
4. Ok now we are going to set up the map (scenario) to end if you or the computer wins, without this trigger setup the map (scenario) just keeps playing even if you wipe out all units on the computers side or if the computer wipes you out.
Go to triggers tab on top and down to umm triggers, on the trigger editor window hit the insert button, you should see Trigger_0 show up if another number shows that's fine we can use any trigger number for this set up. The triggers window will show us the default box active checked, leave that checked.
Now on the trigger editor window hit the little conditions button, on top of the conditions window select Type: as (all units and buildings dead) and make it show under it (Player: 1) (leave the [not] and the little [or] boxes unchecked). Now on the trigger editor window hit the little effects button, in that window set the (Type:) to (You lose), now click on the little trigger_0 in the trigger editor window. We should now see Trigger_0 as conditions:(all units and buildings dead) effects:(you lose).
We just made the trigger if you should lose the game to the computer
5. Now lets make the trigger we like to happen (You Win). Just the same as before hit the insert button again in the trigger editor window.Leave the active box checked again. Hit the condition button and set Trigger_1 to conditions Type: (all units and buildings dead) and then under that set (Player: 2), now click on the effects button and set the effects to (Type:You Win). You can leave the (Force to campaign menu on or off) i havent seen that it matters on this since the game seems to end the same way.
psssst hit file and save....
6. Now we set up the two units that will play. First we will set up the computers colony, Under Objects tab select place object, Place as player 2, And have it showing All Objects, use a VIL Covered wagon or Town Center, DO NOT USE (IGC Town Center) for some reason this one does not work. I like to use a covered wagon since the computer will always start in random location. Now place the VIL covered wagon or town center on a location you want the computer colony to be. Now also place a few (VIL settlers) nearby so the trigger will work correctly, you will find them under units, i place about three of them. The last object we have to place for the computer is the (AI Start), we programed that on step 3. Just place that object near the computers VIL covered wagon or town center, You will find (AI Start) under the ALL selection. After your done with that switch the Place objects window to Place As: Player 1, that's you! Do everything exactly the same but you don't need (AI Start) object.
I think its a good time to hit file and save.
I want to give a special thanks to Bigmike302 for putting on the forum.
1. The default round green pasture will do just fine lets just add trees (for wood) and deer, sheep berry bushes and other little animals (for food) and lastly mines (for bling bling). Under the Objects tab on top select (place object) you now will see two windows at the bottom. On the one that says Place objects set it to Place as: Gaia and set the Objects window to the right to Nature. Now add all the animals and trees you want but don't go crazy you might just add too much and make a mess of lag for ya. After that add some silver mines and if you want drop a few gold mines. Now you got the resources set up, hit save under file and name the scenario file whatever you want before hitting the save button.
2. Now we need to set up how many players are on it. On the scenario tab on top pull it down and select scenario data, make that number of players show 2 and hit ok.
save the map again under file.
3. Now we program the AI part, Under scenario drop down to Player data. This window should only show two players now since we set it to this. Default should be Spanish as player 1 and British as player 2, That's fine leave it for our set up or change it if it bugs ya that much. Now then we will play as player 1 and let the computer play as player 2.
Here on player 1 we don't have to do a thing leave it be or just change the civilization if you wish but just make sure its set to (human) Now we need to set player 2 as the computer under the control: col em, then on the player 2 line hit the AI button to the far right. Hit that and look for the file (ailoaderStandard.xs) it should be all the way to the end, its almost one of the last files.
Then hit open once you select it. For some reason i always get a failed to load window but it still does. I just do it again to make sure lol. Now we are done there.
What to do now? you guessed it! hit file and save. We just programed the (AI start) object for player 2 (the computer).
4. Ok now we are going to set up the map (scenario) to end if you or the computer wins, without this trigger setup the map (scenario) just keeps playing even if you wipe out all units on the computers side or if the computer wipes you out.
Go to triggers tab on top and down to umm triggers, on the trigger editor window hit the insert button, you should see Trigger_0 show up if another number shows that's fine we can use any trigger number for this set up. The triggers window will show us the default box active checked, leave that checked.
Now on the trigger editor window hit the little conditions button, on top of the conditions window select Type: as (all units and buildings dead) and make it show under it (Player: 1) (leave the [not] and the little [or] boxes unchecked). Now on the trigger editor window hit the little effects button, in that window set the (Type:) to (You lose), now click on the little trigger_0 in the trigger editor window. We should now see Trigger_0 as conditions:(all units and buildings dead) effects:(you lose).
We just made the trigger if you should lose the game to the computer
5. Now lets make the trigger we like to happen (You Win). Just the same as before hit the insert button again in the trigger editor window.Leave the active box checked again. Hit the condition button and set Trigger_1 to conditions Type: (all units and buildings dead) and then under that set (Player: 2), now click on the effects button and set the effects to (Type:You Win). You can leave the (Force to campaign menu on or off) i havent seen that it matters on this since the game seems to end the same way.
psssst hit file and save....
6. Now we set up the two units that will play. First we will set up the computers colony, Under Objects tab select place object, Place as player 2, And have it showing All Objects, use a VIL Covered wagon or Town Center, DO NOT USE (IGC Town Center) for some reason this one does not work. I like to use a covered wagon since the computer will always start in random location. Now place the VIL covered wagon or town center on a location you want the computer colony to be. Now also place a few (VIL settlers) nearby so the trigger will work correctly, you will find them under units, i place about three of them. The last object we have to place for the computer is the (AI Start), we programed that on step 3. Just place that object near the computers VIL covered wagon or town center, You will find (AI Start) under the ALL selection. After your done with that switch the Place objects window to Place As: Player 1, that's you! Do everything exactly the same but you don't need (AI Start) object.
I think its a good time to hit file and save.
I want to give a special thanks to Bigmike302 for putting on the forum.