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Post by The Rogue on Dec 12, 2006 20:00:39 GMT -5
Alright, I'll make an exception here.
We have 5 people. I will post rules on Saturday. Anyone has until then to join.
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Post by The Overlord on Dec 16, 2006 15:29:54 GMT -5
TIME'S UP!
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Post by The Rogue on Dec 16, 2006 15:32:20 GMT -5
Indeed you are correct. Just give me 5-10 minutes to get the rules up and we'll start.
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Post by The Overlord on Dec 16, 2006 15:35:08 GMT -5
I think I'll win easily anyway, considering Sephiroth's attacks are dangerous (One can give you only 1HP).
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Post by The Rogue on Dec 16, 2006 15:43:43 GMT -5
We shall see...
-Defensive moves can only be used until the end of Cycle 10.
-If you a take over a week to end your turn, you will be skipped and HALF of your current HP will disappear.
-Everyone starts with $300!
-Everyone starts with 5000 HP!
-If you PWN a player, you get to keep THEIR money as reward, and you will also be granted $100 as extra reward!
-You can spend $100 at a time.
-You can attack with any damage up to 100 HP.
-If we end up going to Cycle 25, I will announce NEW RULES.
-The only way to PWN a player is to destroy the EXACT amount of health they have, no extra.
-You can make up the names of your offensive moves and defensive moves according to your character.
-You can't do both and offesive and defensive move on the same turn. You can only do one of each.
-$1 = 1HP (When you spend money. You cannot exceed the maximum.)
And the last thing:
BEHOLD THE RANDOMIZER!!!
The turns taken will be numbered! There will be THREE specifically numbered turns that have an extra random effect on the person who has the turn. I will ne using a dice to choose the effects. I will not cheat. Here are the effects:
1) Add 100 HP 2) Add 75 HP 3) Add 50 HP 4) Subtract 50 HP 5) Subtract 75 HP 6) Subtract 100 HP
FORMAT:
FIRST LINE: Cycle # SECOND LINE: Turn # THIRD LINE: Player FOURTH LINE: Character FIFTH LINE: Status SIXTH LINE: Command (offense or defense) SEVENTH LINE: Sub-command (spend $$) EIGTH LINE: Your current status NINTH LINE*: Your opponent's status
*Only to be used if you attacked someone. And only the opponent you attacked.
At the end of each cycle the statuses will be shown again.
I START EACH CYCLE.
My post will be an example.
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Post by The Overlord on Dec 16, 2006 15:46:53 GMT -5
-You can attack with any damage up to 100 HP. That defeats the purpose of using Heartless Angel.
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House1
New Gamer
What are you staring at???
Posts: 241
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Post by House1 on Dec 16, 2006 15:49:23 GMT -5
-If you PWN a player, you get to keep THEIR money as reward, and you will also be granted $100 as extra reward! That will be useful
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Post by The Rogue on Dec 16, 2006 15:49:52 GMT -5
That's my basic rule for RPGs. If this works out well, I will be altering the forum a bit.
Cycle: 1 Turn: 1 Player: The Rogue Character: Darth Revan Status: 5000 HP, $300 Command: Hide (Is safe for the cycle) Sub-command: None Status: 5000 HP, $300
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Post by The Overlord on Dec 16, 2006 15:50:26 GMT -5
Has the game started yet?
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House1
New Gamer
What are you staring at???
Posts: 241
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Post by House1 on Dec 16, 2006 15:52:53 GMT -5
Cycle 1 Turn 2 Player: House1 Charecter: General Grievous Status: Status: 5000 HP, $300 ommand: Four arm Block (Safe for Cycle) Sub-Command: Absolutely none Status: Same as before
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Post by The Rogue on Dec 16, 2006 15:54:33 GMT -5
Yes Overlord.
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Post by The Overlord on Dec 16, 2006 15:54:54 GMT -5
Cycle: 1 Turn: 3 Player: The Overlord Character: Sephiroth Status: 5000 HP, $300 Command: Guard (Is safe for the cycle) Sub-command: None Status: 5000 HP, $300
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Post by The Rogue on Dec 16, 2006 15:55:49 GMT -5
XD We're all doing defense.
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Post by The Overlord on Dec 16, 2006 15:56:35 GMT -5
Do you think they'll be anyone attacking in the first 10 cycles.
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Post by The Rogue on Dec 16, 2006 15:59:20 GMT -5
If it stays like this for a couple more cycles, I'll end defensinve moves early.
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